1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
#![deny(missing_docs)]

//! A library for texture conventions.

pub mod ops;

/// Implemented by all images to be used with generic algorithms.
pub trait ImageSize {
    /// Get the image size.
    fn get_size(&self) -> (u32, u32);

    /// Gets the image width.
    #[inline(always)]
    fn get_width(&self) -> u32 {
        let (w, _) = self.get_size();
        w
    }

    /// Gets the image height.
    #[inline(always)]
    fn get_height(&self) -> u32 {
        let (_, h) = self.get_size();
        h
    }
}

/// Texture creation parameters.
pub struct TextureSettings {
    // Whether to convert gamma, treated as sRGB color space
    convert_gamma: bool,
    // Compress on GPU.
    compress: bool,
    // Generate mipmap chain.
    generate_mipmap: bool,
}

impl TextureSettings {
    /// Create default settings.
    pub fn new() -> TextureSettings {
        TextureSettings {
            convert_gamma: false,
            compress: false,
            generate_mipmap: false,
        }
    }

    /// Gets whether to convert gamma, treated as sRGB color space.
    pub fn get_convert_gamma(&self) -> bool { self.convert_gamma }
    /// Sets convert gamma.
    pub fn set_convert_gamma(&mut self, val: bool) { self.convert_gamma = val; }
    /// Sets convert gamma.
    pub fn convert_gamma(mut self, val: bool) -> Self {
        self.set_convert_gamma(val);
        self
    }

    /// Gets wheter compress on the GPU.
    pub fn get_compress(&self) -> bool { self.compress }
    /// Sets compress.
    pub fn set_compress(&mut self, val: bool) { self.compress = val; }
    /// Sets compress.
    pub fn compress(mut self, val: bool) -> Self {
        self.set_compress(val);
        self
    }

    /// Gets generate mipmap.
    pub fn get_generate_mipmap(&self) -> bool { self.generate_mipmap }
    /// Sets generate mipmap.
    pub fn set_generate_mipmap(&mut self, val: bool) {
        self.generate_mipmap = val;
    }
    /// Sets generate mipmap.
    pub fn generate_mipmap(mut self, val: bool) -> Self {
        self.set_generate_mipmap(val);
        self
    }
}

/// Implemented by rgba8 textures.
pub trait Rgba8Texture<F>: ImageSize + Sized {
    /// The error when creating or updating texture.
    type Error;

    /// Create rgba8 texture from memory.
    fn create<S: Into<[u32; 2]>>(
        factory: &mut F,
        memory: &[u8],
        size: S,
        settings: &TextureSettings
    ) -> Result<Self, Self::Error>;

    /// Update rgba8 texture.
    fn update<S: Into<[u32; 2]>>(
        &mut self,
        factory: &mut F,
        memory: &[u8],
        size: S,
    ) -> Result<(), Self::Error>;
}